GBA nostalgia and the Flash Advance Linker
I got involved with GameBoy advance development in 2001 shortly after the release of the device on the European market. At the time, the PC demoscene had already moved to producing those horrible hardware-accelerated 3D demos and it was time for me to move on. In my eyes, the GBA scene provided a refuge for the 2D and bitmapped graphics lovers, and so I spent some time playing with the device....